// Decompiled on 周六 2月 22 19:31:49 CST 2025 with Zomboid Decompiler v0.1.3 using Vineflower.
package zombie.audio;

import fmod.fmod.FMODFootstep;
import fmod.fmod.FMODVoice;

public abstract class BaseSoundBank {
    public static BaseSoundBank instance;

    public abstract void addVoice(String alias, String sound, float priority);

    public abstract void addFootstep(String alias, String grass, String wood, String concrete, String upstairs);

    public abstract FMODVoice getVoice(String var1);

    public abstract FMODFootstep getFootstep(String var1);
}
